So it's been around a month since Preacher-Man came out, and not much noise here. Well don't worry, the next scenario is in the works, but in the meantime we have a couple of smaller player-aids to be released fairly soon to help tide you over! They should help to add some proper spice to your games, especially horror themed ones!
Stay tuned for full details in the near future...
Wednesday, 21 August 2013
Thursday, 1 August 2013
Proudly Presenting "Preacher-Man"!
We are extremely happy to present the first in our new series of products:
Preacher-Man
Preacher-Man
It's 1924 and a small English village has been beset by a spate of apparent demonic possessions. Luckily, the local preacher is on hand to drive away the evil spirits and indeed deliver the corrupted bodies to healing. The villagers are starting to get a little anxious now their loved-ones aren't being returned to them however. Is the preacher all he seems? Is the village as innocent and unsuspecting as it first appeared? And how does one explain the Angel that has been guiding the church here?
This scenario is ideal for 2-5 investigators and is easily relocatable from it's default setting with a little work.. It contains strong elements of the Cthulhu Mythos, but should be enjoyable even to those with limited familiarity with the cycle,.
Recommended Systems: Any system designed to emulate a real-world setting should be able to run this scenario with few issues. Due to the Cthulhoid elements, Chaosium's Call of Cthulhu, Pelgrane's Trail of Cthulhu or the Savage Worlds Realms of Cthulhu rulesets would be ideal.
Preacher-Man is available to purchase for direct download at DrivethruRPG for $4.99 (~£3.25):
http://rpg.drivethrustuff.com/product/117450/Preacher-Man?manufacturers_id=5680
http://rpg.drivethrustuff.com/product/117450/Preacher-Man?manufacturers_id=5680
While religion (and specifically Christianity) plays a central role, the key themes of this scenario are the power and manipulation of belief and obviously no attack on any belief system is desired at all. We're all friends here. Well perhaps excepting the particularly gribbly cultists.
Saturday, 27 July 2013
Progress
So, we trundle on towards the unveiling of our first scenario. Here's a little teaser of the cover for our rural Lovecraftian mystery:
We are literally waiting on a single element of the project now before it can be released to you lovely people. Hopefully we will have a solid release date before the end of the month. We just need to sort the red tape of approval from DrivethruRPG as this is our first release there.
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| Not long to wait now! |
We are literally waiting on a single element of the project now before it can be released to you lovely people. Hopefully we will have a solid release date before the end of the month. We just need to sort the red tape of approval from DrivethruRPG as this is our first release there.
Wednesday, 24 July 2013
Launch
Welcome to Arcane Footpad. As you may have guessed, this is a new venture just being launched. We aim to produce high-quality, investigative and systemless scenarios for roleplaying groups to use in their games. Should you wish to know a bit more about our philosophy, check out the About section at the top of the page.
While this is just the beginning, we are determined to hit the ground running. Our first product, a Lovecraftian conspiracy set in a rural English village being subtly - and not-so-subtly - manipulated by forces beyond the realms of sanity, is due to be released in late July/early August. Hopefully we will have a concrete date available soon.
While this is just the beginning, we are determined to hit the ground running. Our first product, a Lovecraftian conspiracy set in a rural English village being subtly - and not-so-subtly - manipulated by forces beyond the realms of sanity, is due to be released in late July/early August. Hopefully we will have a concrete date available soon.
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